Zenless Zone Zero FAE Fairy's Agent Evaluator Beta

NA JustFluffs

Soda, sour-mix, dry. I'm lit, you can't deny.

...

M2

  • HP 8,250 11,057 11,057
  • DEF 597 939 939
  • ATK 1,478 3,485 3,485
  • Impact 118 146 196
  • CR 19.4% 57.8% 69.8%
  • CDMG 50% 98% 170%
  • AP 96 123 123
  • AM 93 93 93
  • PEN 0 9 9
  • ER 1.2/s 1.44/s 1.44/s
  • DMG% 0% 0% 35%
Support WIP
  • Only the UID owner can set supports.
  • Only the UID owner can set supports.
Buffs (7) WIP
  • Roaring Fur-nace DMG +20%
  • Swing Jazz DMG +15%
  • Ju Fufu CDMG +20%
  • Ju Fufu Impact +50
  • Ju Fufu CDMG +30%
  • Ju Fufu CR +12%
  • Ju Fufu CDMG +22%
Damage WIP 10,288
R1
  •  
  • ATK% +2
  • CR +3
  • PEN
  • DEF
  • Set score: 100%
  • Substat score: 85%

  • Total score: 95%
  •  
  • HP%
  • CR +1
  • DEF% +3
  • CDMG +1
  • Set score: 100%
  • Substat score: 48%

  • Total score: 85%
  •  
  • CR +3
  • AP
  • CDMG +1
  • HP%
  • Set score: 100%
  • Substat score: 70%

  • Total score: 91%
  • ATK%
  • CDMG +3
  • ATK +1
  • HP
  • AP
  • Set score: 100%
  • Mainstat score: 100%
  • Substat score: 64%

  • Total score: 90%
  • ATK%
  • CR +2
  • AP
  • ATK +1
  • CDMG +1
  • Set score: 100%
  • Mainstat score: 100%
  • Substat score: 77%

  • Total score: 94%
  • Impact
  • ATK% +2
  • DEF%
  • CR +2
  • ATK
  • Set score: 100%
  • Mainstat score: 100%
  • Substat score: 76%

  • Total score: 93%
  • 16x
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  • 32 +5 flats

    The impactful substat counter is purely for display purposes and is not part of the ranking (which is much more granular).

  • Rank #35 / 225: top 15.56%
    • W-Engine choice: 100%
    • Drive Disc Set choices: 100%
    • Mainstat choices: 100%
    • Substat assessment: 70%

    • Total score: 78.75
  • Go to the leaderboard
2026-06-12

This is the isolated damage output of this build. Anomaly damage is not yet supported.

While it does respect the combat buffs listed above (100% uptime assumed), anything that pertains to the rotation (over-time dynamics) is not accounted for.

The build is also not pitted against any specific enemy, so ingame performance can vary significantly.

We can only handle buffs that are directly reflected on the stat sheet. We can support specific skill type DMG%, but only if the agent bascially exclusively deals damage of that type (e.g. Aftershock DMG% on Orphie).

Please let me know if you find a buff missing! AverageLuck Discord #zzz-holly-devlog channel.

The agent as treated like a hyper-carry damage dealer. Unless the team mates added here provide team-wide buffs, they won't have any effect.