
M0
- HP 8,416 11,653 11,653
- DEF 606 936 936
- ATK 1,441 2,476 2,476
- Impact 137 186 225
- CR 5% 55.4% 55.4%
- CDMG 50% 83.6% 83.6%
- AP 90 135 135
- AM 91 91 91
- PEN 0 18 18
- ER 1.2/s 1.44/s 1.44/s
- DMG% 0% 0% 35%
- Only the UID owner can set supports.
- Only the UID owner can set supports.
-
Ice-Jade Teapot
Impact +21% -
Ice-Jade Teapot
DMG +20% -
Proto Punk
DMG +15%
R1
- ATK%
- CR +1
- ATK +2
- DEF% +1

- Set score: 75%
- Substat score: 52%
- Total score: 77%
- HP +1
- ATK% +1
- CR +3
- AP

- Set score: 75%
- Substat score: 70%
- Total score: 82%
- HP%
- CDMG +2
- CR +1
- AP +1

- Set score: 75%
- Substat score: 58%
- Total score: 79%
- CR
- HP +1
- DEF +1
- CDMG +2
- ATK%

- Set score: 100%
- Mainstat score: 100%
- Substat score: 50%
- Total score: 86%
- ATK%
- CR +2
- AP +1
- ATK
- PEN +1

- Set score: 75%
- Mainstat score: 100%
- Substat score: 56%
- Total score: 79%
- Impact
- ATK +1
- DEF% +1
- CDMG
- HP +2

- Set score: 100%
- Mainstat score: 100%
- Substat score: 23%
- Total score: 78%
- 11x
- 7x
- 6x
- 4x
- 2x
-
22 +8 flats
The impactful substat counter is purely for display purposes and is not part of the ranking (which is much more granular).
-
Rank
#296
/ 328:
top 90.24%
- W-Engine choice: 0%
- Drive Disc Set choices: 62%
- Mainstat choices: 100%
- Substat assessment: 52%
- Total score: 53
- ⇨ Go to the leaderboard
This is the isolated damage output of this build. Anomaly damage is not yet supported.
While it does respect the combat buffs listed above (100% uptime assumed), anything that pertains to the rotation (over-time dynamics) is not accounted for.
For now, the enemy we are pitting the build against is a generic level 70 boss (952 DEF) without any resistances or weaknesses.
We can only handle buffs that are directly reflected on the stat sheet. We can support specific skill type DMG%, but only if the agent bascially exclusively deals damage of that type (e.g. Aftershock DMG% on Orphie).
Please let me know if you find a buff missing! AverageLuck Discord #zzz-holly-devlog channel.
The agent is treated like a hyper-carry damage dealer. Unless the team mates added here provide team-wide buffs, they won't have any effect.
Supports DO NOT affect the ranking at all. For now, it's just a way to get a nice display of the in-combat stats that are expected for this build.